The web version of the game does not work very well on my ordinary lap top. Probably there are too many object which slows down the rendering. Anyway looks like a fun game!
Thanks for letting me know! I also built the game using very high render settings which may be part of the problem. I'll try lowering some of those settings for the post-jam release which may help. Sorry you weren't able to play!
Nice job with the level design, very cozy. Clever take on multiplayer and the theme. If holding shift I think the player should auto-transition into swim-sprinting. Would be interested to know what transport you used to get multiplayer to work with WebGL. I don't see any comments yet which seems unfair given the job you did!
Hey, thanks! I'm glad you enjoyed it. For this game in particular I just have a simple API and just use HTTP requests. However, I have other browser games that use Websocket and WebRTC for multiplayer.
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The web version of the game does not work very well on my ordinary lap top. Probably there are too many object which slows down the rendering. Anyway looks like a fun game!
Thanks for letting me know! I also built the game using very high render settings which may be part of the problem. I'll try lowering some of those settings for the post-jam release which may help. Sorry you weren't able to play!
Nice job with the level design, very cozy. Clever take on multiplayer and the theme.
If holding shift I think the player should auto-transition into swim-sprinting. Would be interested to know what transport you used to get multiplayer to work with WebGL. I don't see any comments yet which seems unfair given the job you did!
Hey, thanks! I'm glad you enjoyed it. For this game in particular I just have a simple API and just use HTTP requests. However, I have other browser games that use Websocket and WebRTC for multiplayer.